Team:USTC Software/human practice
From 2010.igem.org
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1. '''Safety for programmers''' | 1. '''Safety for programmers''' | ||
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Most of our work is mainly done in front of computers, which is not ergonomically to programmers as working in such environment may cause much exhaust and stress. Therefore, we made a series of regulations to guarantee they are not exposed to computers constantly for too long time and recreational area is within 10 meters. What is more, every time our programmers go to web labs, we make sure that there would be safety equipment as well as accompanies for them. | Most of our work is mainly done in front of computers, which is not ergonomically to programmers as working in such environment may cause much exhaust and stress. Therefore, we made a series of regulations to guarantee they are not exposed to computers constantly for too long time and recreational area is within 10 meters. What is more, every time our programmers go to web labs, we make sure that there would be safety equipment as well as accompanies for them. | ||
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3.'''Safety for software''' | 3.'''Safety for software''' | ||
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To better protect our intellectual property rights, we have consulted '''IPRs centre of USTC''' in case of future problem. We will restrict the use of our software and we will apply for a patent later. | To better protect our intellectual property rights, we have consulted '''IPRs centre of USTC''' in case of future problem. We will restrict the use of our software and we will apply for a patent later. | ||
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We are quite aware when we perform our work or lecture in campus, and no disorder or turbulence has shown during in the above activity. | We are quite aware when we perform our work or lecture in campus, and no disorder or turbulence has shown during in the above activity. | ||
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== '''Human Practice,"the C project"''' == | == '''Human Practice,"the C project"''' == | ||
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#A survey* on how students know about synthetic biology and their interests for tutor game was made.(*the survey statistics comes from a sample of 240 students. Numbers of undergraduates, masters and PhDs are 160, 60 and 20) | #A survey* on how students know about synthetic biology and their interests for tutor game was made.(*the survey statistics comes from a sample of 240 students. Numbers of undergraduates, masters and PhDs are 160, 60 and 20) | ||
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''Analysis of the results of the survey'' | ''Analysis of the results of the survey'' | ||
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''Referring to the possible game types, adventure and strategy games are students’ favorite, while some of them prefer stimulation and action games. In our program, we tried our best to listen to their voice and develop a game which is both educational and appealing.'' | ''Referring to the possible game types, adventure and strategy games are students’ favorite, while some of them prefer stimulation and action games. In our program, we tried our best to listen to their voice and develop a game which is both educational and appealing.'' | ||
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Yet we do not stop here. We have sent emails to other teams for further communications and asked for their opions on how we can improve iGame. What is more, all our codes are shared on github[http://github.com/jkdirac/igame]. With fixes and new features putting forward every day,any one in any corner of the world can learn and keep update of our work, not just from the surface, but from codes and essense of our work. This is really a great way of communication, for we do not have to say too much to put our achieves across to those who really want to know our work, which really works. Great contributions have been given through github and we get a lot of advices and opinions as well. | Yet we do not stop here. We have sent emails to other teams for further communications and asked for their opions on how we can improve iGame. What is more, all our codes are shared on github[http://github.com/jkdirac/igame]. With fixes and new features putting forward every day,any one in any corner of the world can learn and keep update of our work, not just from the surface, but from codes and essense of our work. This is really a great way of communication, for we do not have to say too much to put our achieves across to those who really want to know our work, which really works. Great contributions have been given through github and we get a lot of advices and opinions as well. | ||
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To better promote synthesis and the spirit of IGEM, we decided to establish a community together with IGEM USTC team. For the community, we have set regular classes and lectures for both synthesis biology and IGEM. We also open our laboratory to our community members and teach them basic skills of biology experiment(as in the right picture), like PCR. Of course, this is the main field we will update our progress on in the future. | To better promote synthesis and the spirit of IGEM, we decided to establish a community together with IGEM USTC team. For the community, we have set regular classes and lectures for both synthesis biology and IGEM. We also open our laboratory to our community members and teach them basic skills of biology experiment(as in the right picture), like PCR. Of course, this is the main field we will update our progress on in the future. | ||
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More information of our community and other human practice of USTC IGEM team, please click[https://2010.igem.org/Team:USTC/humanpractice]! | More information of our community and other human practice of USTC IGEM team, please click[https://2010.igem.org/Team:USTC/humanpractice]! |
Revision as of 18:19, 24 October 2010
As a tutor game aimed at improving the understanding and facilitating IGEM and synthesis biology, iGAME itself is exactly a great way of human practice. With iGAME, people do not feel any distance to synthesis biology any more. Actually, it is time for everyone to join this trend to be as cool as Sheldon’s new biologist girlfriend. However, we do not stop here. We paid great effort to the safety issue and we have been dedicated to improving the knowledge of synthesis biology from classes and tried to share the part we contribute to the worldwide. We innovatively plot a new way of spreading the spirits of IGEM by starting our own community and we will never stop sharing and communicating. |
Safety
As a software team, our team does not produce any typical biological safety or ethnic issues. However, we still take safety into account from as many aspects as possible: | |
1. Safety for programmers Most of our work is mainly done in front of computers, which is not ergonomically to programmers as working in such environment may cause much exhaust and stress. Therefore, we made a series of regulations to guarantee they are not exposed to computers constantly for too long time and recreational area is within 10 meters. What is more, every time our programmers go to web labs, we make sure that there would be safety equipment as well as accompanies for them. | |
2. Safety for public We are aware what our software will bring to teenagers or youngsters, and our software is ensured that no violent or sexual scene or content is included. We also did a lot of work to estimate and reduce the possible errors or faults users may encounter in the future. | |
3.Safety for software To better protect our intellectual property rights, we have consulted IPRs centre of USTC in case of future problem. We will restrict the use of our software and we will apply for a patent later. | |
4.Safety for campus We are quite aware when we perform our work or lecture in campus, and no disorder or turbulence has shown during in the above activity. |
Human Practice,"the C project"
Although we do software, we also keep eyes on promotion of synthetic biology and sharing our own program. Therefore, we started a long term human practice, “the C project”, since this summer.“the C project”, as we call, consists of three parts: Curriculum, Communication and Community. | |
Curriculum
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Analysis of the results of the survey | |
The Circos Map In the graph, there are three circles. The inner circle stands for their knowledge of synthetic biology, and middle circle stands for their interests of iGame. Deeper the color is, the more they know of synthetic biology or the more they are interested in iGame. For example, light pink means they know little about synthetic biology and deep green means they are very interested of the coming tutor games. The outer circle, however, stands for their major;light green for biology major and light orange for other majors. As the graph shows, synthetic biology is still new to them as the majority have little idea of it, for which is what we will continue our project in the future. However, we are delighted to see that their interests of tutor game are fairly strong. Referring to the possible game types, adventure and strategy games are students’ favorite, while some of them prefer stimulation and action games. In our program, we tried our best to listen to their voice and develop a game which is both educational and appealing. | |
Communication Yet we do not stop here. We have sent emails to other teams for further communications and asked for their opions on how we can improve iGame. What is more, all our codes are shared on github[http://github.com/jkdirac/igame]. With fixes and new features putting forward every day,any one in any corner of the world can learn and keep update of our work, not just from the surface, but from codes and essense of our work. This is really a great way of communication, for we do not have to say too much to put our achieves across to those who really want to know our work, which really works. Great contributions have been given through github and we get a lot of advices and opinions as well. | |
Community |
More information of our community and other human practice of USTC IGEM team, please click[1]!