Team:USTC Software/Simulation

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(Introduction of MoDeL based Automatic Modeling Algorithm)
(Introduction of MoDeL based Automatic Modeling Algorithm)
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(4) For each template reaction found, we search in the species list for possible species which could be instances of templates of other reactants and modifiers. If not found, then go for next reaction.
(4) For each template reaction found, we search in the species list for possible species which could be instances of templates of other reactants and modifiers. If not found, then go for next reaction.
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(5) For each possible combination of reactants and modifiers, if the reaction parameter conditions are satisfied, we generate the structure of products based on the ''transfer'' table and structural templates of products. Add then add this new reaction to the reaction list.
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(5) For each possible combination of reactants and modifiers, if the reaction parameter conditions are satisfied, we generate the structure of products based on the ''transfer'' table and structural templates of products. And then add this new reaction to the reaction list.
(6) Go to step 2 until the end of the species list.
(6) Go to step 2 until the end of the species list.

Revision as of 23:46, 15 October 2010

Contents

Introduction of MoDeL based Automatic Modeling Algorithm

Development of Modeling Database Language (MoDeL) aims to provide a platform that enables separation of work between modeling and data constructing. Users could obtain dynamic behaviors of various quantities and other properties of a biological system as the output of iGame while they know nothing about details of modeling and the reaction network. Previous modeling and simulation tools require users to construct the network themselves: it is very hard for even professional researchers. iGame has no such requirements and users are only required to input data about the initial environmental condition of system. Hence, modeling is a task that is performed to find all reactions and species in the system.

To complete the final network from initial environment conditions, we first break up the task to several parts:

(1) Setup initial conditions and environmental parameters read from the input file.

(2) Species produced are inserted into a list in the order of time. To each species, we search the database to find template species which could be matched to this species in structural pattern. If not found, then go for the next species.

(3) For each template structure we found, we continue to search template reactions containing this template species as a reactant or modifier or both. Only forward or reverse reaction is handled, never for both.

(4) For each template reaction found, we search in the species list for possible species which could be instances of templates of other reactants and modifiers. If not found, then go for next reaction.

(5) For each possible combination of reactants and modifiers, if the reaction parameter conditions are satisfied, we generate the structure of products based on the transfer table and structural templates of products. And then add this new reaction to the reaction list.

(6) Go to step 2 until the end of the species list.

In the following, we will focus on the step (2), (3) and (5). Our algorithms are totally different with that of other software tools since we design them for the purpose of proving the feasibility of MoDeL for synthetic biology. They are of some kind complex because the complexity of biological systems require so.

What are special reactions and How to handle with them?

Chain Sorting and Weighting Scheme

liaochen@mail.ustc.edu.cn

Chains in our Chain-Node Model should not have any order since there are no natural ways to sort them. One chain is not preferred to another, since in a complex of multiple chains, which are connected via binding interaction of binding bites on their own, all chains are equivalent. However, a chain-sorting program is a prerequisite for implementations of many other functions, such as comparison of two Chain-Node structures, or pattern matching of template species to those with definite structure.


Sorting is always performed under some rules. Since there are no natural options, we design one to generate the unique order for a list of chains. The rule we developed is something like that for comparing two strings: comparing first the partReference and partType defined in database of the first part of two chains in alphabet order and if equal, then comparing the next until differences or the end of either chain. Meanwhile, a part in bound and unbound state

If unicode_c of each chain is different with others, then we could sort the chain list by comparing their unicode_c (just the same with comparison of two strings). However, it is not always so: chains with same unicode_c may be equivalent or not. It is due to the mark asterisk *. Unicode_c knows where are the binding sites, but it does not know the binding details of that part. In other words, unicode_c could not soly determines the order of the chains since it lacks of information of the trees defined in our Chain-Node model. The forest (tree set) in Chain-Node Model describes the binding details of parts in chains. We need to find something like unicode_c to represent the essence of the associated trees. Our weighting scheme will be first introduced below.

Assume the chains are sorted already. Each part will be assigned a weight based on its position in the chain list. The weight of the jth part on the ith chain is (i,j). For example, the first part on the first chain posses a weight (0,0) (in C style, counting number from zero). After assignment of parts' weight, we turn to weights of the nodes in trees. Since leaf nodes in trees are actually the representation of parts in binded state on chains, the weight of each leaf node could be inherited from the weight of its corresponding part. For parent node, its weight equals to the maximum of weights of all its children nodes (we define a weight (i, j) is greater than another (i',j') if i < i' or i = i' while j < j'). The recursive definition of tree nodes' weight make it possible to sort the forest. For convenience, we add a virtual node ROOT, whose weight value could also be obtained under the general rule, as the root of all trees in the forest and make a conversion from forest to tree. The tree structure could be uniquely determined by recursively sorting all children of each nodes by their weights.


Back to the question above, if two chains have the same unicode_c, which should be arranged with preference of the other? The answer lies in the exchange of them. The exchange will change the parts' weight on both chains and thus the weight of some nodes of the trees. The tree structure (with virtual root) is also possible to change. If the tree structure is not changed, the two chains are equivalent meaning that it makes no difference to arrange either chain in front of the other. If the tree structure changes, we must find some ways to determine which tree structure is preferred and based on this to arrange the two chains with equal unicode_c. We know each tree could be uniquely converted to a binary tree by taking the first child of each node as the left child and its siblings as its right child in the binary tree. The Huffman algorithm could be used to generate the Huffman code of each node in the binary tree. Since the Huffman code is actually a representation of the path from current node to the root, we can restore the tree structure from the set of Huffman codes of all leaf nodes. Hence, the Huffman codes set of leaf nodes could uniquely represent a tree structure. We could generate a string, unicode_t for tree structure by splicing the Huffman codes and their weight of all leaf nodes sorted by their weights and adding a asterisk between two adjacent codes, for example:

[000:0:1][001:1:3][010:2:3][011:2:4]

Based on this idea, we could obtain the tree unicode_t for any possible order by permuting equivalent chains and choose the order which make the minimum unicode_t value. By checking the unicode_t value of permutation, chains are grouped in a number of equivalent classes, which contains one or more chains. Chains within each equivalent classes are equivalent: exchanging order of any two chains will not change the tree structure.


It is easy to compare two Chain-Model structures with the help of chain sorting. We only need to compare unicode_c value of chains in the chain list and unicode_t value generated under that order. If two structures are equal, their chain list and tree structure must be equal since the chains order is unique in our chain sorting method. If two structures have same unicode_c value of each chain and unicode_t value, they must be same structures since we could unique generate a Chain-Node structure from the strings.


How to find species with specific pattern of a template one?

How to generate products and cope with intra-molecular reactions?

ODE Solver