Team:TU Delft/Education/game


Revision as of 13:39, 22 October 2010 by Nadinebongaerts (Talk | contribs)

iGEM Educational Game

Game programmers top f.l.t.r. Martijn Rentmeester, Sverre Rabbelier down f.l.t.r. Thomas Rens, Michel de Ridder

To make synthetic biology more fun and interesting for children our team developed a serious game in cooperation with students from Media and Knowledge Engineering and Industrial Design.

GAME Description

In this game you control a bacterium that you must provide with the appropriate properties survive viruses, antibiotics or low oxygen levels. Creating these new properties is done by collecting parts in your action screen. If you have collected enough parts, you can go to the lab to assemble the needed BioBricks. Children can learn that adding properties can be done by combining parts of DNA and get to know the factors that play a role in the survival of a microorganisms.

  • Level 1: Tutorial: And then there was light!

In this level the player learns about the different parts and is challenged to build a BioBrick with GFP. One part can only be obtained by conjungation with another bacterium.

  • Level 2: Antibiotic resistance

Provide the bacterium with an antibiotic resistance brick and make it to the next level! Be careful, because using the wrong parts can be fatal.

  • Level 3: Mine detection

Make sure you can detect mines by putting the right sensing part in front of a RFP-gene and no mine will remain invisible.

  • Level 4: Alkanivore

The bug needs to cross an oil spill to complete this level. To get this done, the player has to collect parts to built emulsifying, oil depleting and salt tolerance bricks.

Organization chart

TU Delft game.jpg

Under Construction - Release date: November 4th 2010!