Team:USTC Software/Features

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==Overall project==
==Overall project==
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The ultimate goal of USTC_Software 2010 team is to promote synthetic biology throughout the world. To attract more people who do not have biology background to be interested in this area, we plan to develop a modeling-and-simulation game specially designed for synthetic biology. Users are taught to learn the basic knowledge in the area via constructing their genetic circuits as input to our software and try to understand the system behavior as output. 
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The USTC_Software 2010 team attempts to take synthetic biology modeling a step further by introducing new methods for automatic modeling of biological systems. Just as automation implies, users are only required to submit their assembling of parts for our program to discover and generate the biological model automatically. Being the first-ever team trying to develop a synthetic biology automatic modeling tool, we emphasize on genetic regulatory network at the first year and develop our software tool, '''iGame''', which will assist in the design of genetic function modules for biological systems in synthetic biology.
The USTC_Software 2010 team attempts to take synthetic biology modeling a step further by introducing new methods for automatic modeling of biological systems. Just as automation implies, users are only required to submit their assembling of parts for our program to discover and generate the biological model automatically. Being the first-ever team trying to develop a synthetic biology automatic modeling tool, we emphasize on genetic regulatory network at the first year and develop our software tool, '''iGame''', which will assist in the design of genetic function modules for biological systems in synthetic biology.

Revision as of 12:04, 22 October 2010

Contents

Overall project

The ultimate goal of USTC_Software 2010 team is to promote synthetic biology throughout the world. To attract more people who do not have biology background to be interested in this area, we plan to develop a modeling-and-simulation game specially designed for synthetic biology. Users are taught to learn the basic knowledge in the area via constructing their genetic circuits as input to our software and try to understand the system behavior as output.

The USTC_Software 2010 team attempts to take synthetic biology modeling a step further by introducing new methods for automatic modeling of biological systems. Just as automation implies, users are only required to submit their assembling of parts for our program to discover and generate the biological model automatically. Being the first-ever team trying to develop a synthetic biology automatic modeling tool, we emphasize on genetic regulatory network at the first year and develop our software tool, iGame, which will assist in the design of genetic function modules for biological systems in synthetic biology.

One of the objectives of synthetic biology is the design and construction of new biological devices and systems to deliver useful applications. CAD (computer-aided design) tools, such as Tinker Cell, have been developed to model and simulate biological system and give its behavior as guides. However, they all need users to provide details of the system network, such as the activation and repression of transcription and translation reactions in genetic regulatory network. It is so difficult for even professionals to construct a detailed network of a complex system only depending on their minds. In this sense, modeling through CAD tools will not reduce the work of modeling: users are actually required to model manually and input their model in details. To solve this problem, we design a new method for automatic modeling: only assembling of parts and other initial environment parameters are needed for our program to discover the network from initial conditions and generate the model automatically. We believe this will greatly relieve users from complex interactions of species in biological system.

Many novel and revolutionary concepts are proposed for automation. The first is our Chain-Node model for complex structure with multiple chains bound together. It is necessary for automation since behaviors of species (such as how it react with other species) must be determined by their structures instead of their names: it is impossible to construct a universal name-driven reaction database applying for different systems. The next is Template. A species with a certain structure is a template species, and a reaction occurs between several template species is a template reaction. Finally, based on our Chain-Node and Template concept, we propose the XML-based System Biology Part Modeling Database Language (MoDeL) to fully characterize Species and Reaction in templates with clear definitions of elements and attributes in XML fashion. It is a database language for next generation when automatic modeling is widely used throughout the world.

To develop a MoDeL-based modeling and simulation software, our program falls into 3 major components. The first aspect is user interface (链接). Users could give their assembling of parts by drag-and-pull function and setup initial conditions as well. System behavior as output will also be shown there. The second aspect is database written in MoDeL. And the last is our core program compatible with MoDeL to search and discover system network based on users' input and data stored in our database.

MoDeL: Modeling Database Language


Bring Biological Modeling to the Next Level


Chain-Node Model (Figure. 1) is a brand new Complex Modeling Concept incorporating detailed structure description with universal applicability. Instead of treating complex as a whole while ignoring their basic composition and structure, Chain-Node Model view complex as a construction of it basic Parts. Just as its name implies, our model includes two components: Chain and Node. As a correspondence to natural polymer chains, each Chain is consisted of an arrangement of its basic unit, Part, whose concept has been greatly extended. Parts include but not limited to Biobrick Parts.
Figure 1: Logo of Chain-Node Model
The Node component does not have a natural correspondence. It is an abstract concept to describe binding states of two or more parts: each binding will create a Node. The abstract nodes may continue to bind with other parts or nodes to form a tree structure. However, parts or nodes in bound states are not allowed to bind again. With the help of chains and nodes, it is possible to model any complex with arbitrary architecture. Simple and inaccurate modeling of biological process could not keep pace with the development of synthetic biology and undoubtedly, our Chain-Node model provides a possible solution to the imbalance.
A simple example, tetR dimer, is shown to illustrate our simple modeling idea (做一个tetR2的模型放在右边做为配图,否则右边太空了). It has two chains with each containing only one part, tetR. Dimerization of tetR will create a node to indicate the bound state of two parts. To explain more clearly, bound parts are also considered as nodes so that in this example, all nodes are organized in a tree structure, which includes two children (leaf) nodes and one parent node. We will conform to this convention in our wiki.
Figure 1: Logo of Chain-Node Model
To know more, users are suggested to read this One-Minute Introduction to have an intuitive idea of our modeling system.


Modeling with Templates


Modeling manually of biological system is widely used for synthetic biology modeling but it requires an overall understanding of the biological network. It is difficult for even professionals to provide such large amount of data. The underlying reason making modeling so difficult is that the data provided manually are redundant because different reactions may occur through different mechanisms. Based on this. we are always seeking feasible ways to implement our automatic modeling idea. The automatic does not mean modeling without any information provided, but however, there indeed exists a minimal data set to enable the automation. The minimal data set is the Templates. Similar to C++ programming language, we introduce templates to allow generic description of species and reactions of a certain structural pattern or reaction mechanism.

There are two kinds of templates: species templates and reaction templates. A template species behaves like species except that the template can have unknown parts of many different types. In other words, a species template represents a family of species. To apply this idea, we design a special part, ANY, of class Substituent, to represent unknown parts of any length on one chain. For example, a species with structure ANY - pTetR - ANY represents any species with part pTetR. A reaction template provides a specification for generating reactions with the same mechanism. Species in reaction templates are all templates, too. This could be understood more clearly by interpreting the known parts of species templates as the functional group -- a reaction template describes the interaction mechanism of these functional groups. For example (去做一个合适的example), pTetR promoter is deactivated in presence of TetR dimer which usually occupies the RNA polymerase binding site of pTetR sequence. The template species are pTetR template and TetR dimer template (see Figure) and the functional groups are pTetR promoter and TetR dimer. Any pair of species which partially contain pTetR DNA and TetR protein dimer respectively would bind according to the description of this reaction template. Modeling with templates allows users to define species and reactions only once for one certain family without rewriting them again in database.

Figure 2: Template of pTetR DNA


Automatic Modeling Database Language


The data used for automatic modeling should be well organized. For this purpose, we construct a database in unified format and make it machine-readable. Since everyone is allowed to add, delete or modify data stored in the database, each component of the database must be specified to a clear format, which defines a standard database language. We call it MoDeL: Modeling Database Language by picking out characters from three words. MoDeL is based on XML language, which makes it flexible and extensible. For more specifications of MoDeL, click here.
Figure 3: A peek at our database