Team:ETHZ Basel/InformationProcessing
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== E. lemming Game == | == E. lemming Game == | ||
- | To demonstrate the capabilities of the comprehensive information processing approach, a simple game was implemented, which uses ''E. coli'' microscopy images and applies the visualization approach to create the [[Team:ETHZ_Basel/InformationProcessing/Game|'''E. lemming game''']]. Please notice, that this is not the main goal for the E. lemming project, but a sidekick to illustrate further applications of the information processing pipeline. | + | To demonstrate the capabilities of the comprehensive information processing approach, a simple game was implemented, which uses ''E. coli'' microscopy images and applies the visualization approach to create the |
+ | [[Team:ETHZ_Basel/InformationProcessing/Game|'''E. lemming game''']]. Please notice, that this is not the main goal for the E. lemming project, but a sidekick to illustrate further applications of the information processing pipeline. |
Revision as of 14:12, 26 October 2010
Information Processing Overview
Although the synthetic network we implemented makes the tumbling frequency of E. coli cells dependent on red and far-red light, the biological part alone is not sufficient to control the swimming direction of E. lemming. Thus, it is complemented by a complex in silico network centered around a controller which guides the cell towards the desired destination.
E. Lemming cells are imaged using microscopy techniques. The resulting images are processed by fast cell detection and cell tracking algorithms, which determine the actual movement direction of the chosen bacterium. The desired reference direction is set by the user and, by means of the controller algorithm, light signals (red light and far-red light) are automatically activated. Therefore, by time-dependently changing the tumbling frequency, the cell is forced to swim in a desired direction in real time.
Microscopy
The cells are placed in a 50 μm high flow channel restricting their movement to the x/y-plane, thus preventing them from swimming out of focus. They are imaged by an automated microscope in bright field with 40x magnification approximately every 0.3s.
Information Flow
The image from the microscope is acquired by an opensource microscopy software and sent via a local network or internet to the controller workstation, which processes the data with the E. lemming Matlab / Simulink Toolbox. This information flow enables rapid and automated control of E. lemming.
Cell Detection
In the controller workstation, the images are pre-processed by the Matlab Toolbox and the cells are detected and tracked in real-time, by means of fast image processing algorithms developed by our team. From the change of position between the microscope frames, the current direction of E.lemming is estimated.
Visualization
The Toolbox is connected to either a joystick or a keyboard with which the user can choose the cell he/she wants to control and interactively change the reference direction for the E.lemming in real time. Finally, the microscope image is post-processed to show the position of all cells, the selected cell and its current and reference direction, and visualized on the computer screen or with a beamer. The section on visualization offers more information how this has been accomplished.
Controller
To control E. lemming, the modeling subteam implemented five different control algorithms, based on the same template. The current direction of E. lemming, together with the desired direction set by the user and the time-point of the simulation form the inputs of the algorithms, while boolean values for red light and far-red light represent the outputs. Furthermore the controller detects if a cell is swimming out of the field of vision of the microscope and automatically adjusts the position of the x/y-stage.
E. lemming Game
To demonstrate the capabilities of the comprehensive information processing approach, a simple game was implemented, which uses E. coli microscopy images and applies the visualization approach to create the E. lemming game. Please notice, that this is not the main goal for the E. lemming project, but a sidekick to illustrate further applications of the information processing pipeline.