Team:TU Delft/Education/game

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(iGEM Educational Game)
(iGEM Educational Game)
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===It's just a matter of teamwork!===
===It's just a matter of teamwork!===
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In our view the best result could only be achieved by combining different expertises. The Science Centre Delft brought us into contact with students from [http://www.ewi.tudelft.nl/live/pagina.jsp?id=022b9db3-973b-4ba2-b0ca-c5466706278d&lang=en Media and Knowledge Engineering] and [http://io.home.tudelft.nl/en/ Industrial Design] that could make this happen.
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In our view the best result could only be achieved by combining different expertises. The Science Centre Delft brought us into contact with students from [http://www.ewi.tudelft.nl/live/pagina.jsp?id=022b9db3-973b-4ba2-b0ca-c5466706278d&lang=en Media and Knowledge Engineering] and [http://io.home.tudelft.nl/en/ Industrial Design], to make this happen.
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Working with people with diffent background also meant that we had to speak each other's langues.  
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[[Image:TU Delft Game Understanding.JPG|100px|left]]
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That's why making this game-project also was a great way to learn and understand more and more about design and programming.  
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Working with people from diffent background also meant that we had to speak each other's langue.  
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That's why this game-project was a great way to learn and understand more and more about design and programming.  
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[[Image:TU Delft game.jpg|300px|thumb|left|Organization Chart]]
[[Image:TU Delft Gamers.jpg|250px|thumb|right|'''Game programmers''' top f.l.t.r. Martijn Rentmeester, Sverre Rabbelier down f.l.t.r. Thomas Rens, Michel de Ridder]]
[[Image:TU Delft Gamers.jpg|250px|thumb|right|'''Game programmers''' top f.l.t.r. Martijn Rentmeester, Sverre Rabbelier down f.l.t.r. Thomas Rens, Michel de Ridder]]
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[[Image:TU Delft iGEM Interface water.png|300px|left]]
[[Image:TU Delft iGEM Interface water.png|300px|left]]
[[Image:TU Delft Game Inventory.png|300px|left]]
[[Image:TU Delft Game Inventory.png|300px|left]]
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==Organization chart==
 
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[[Image:TU Delft game.jpg|900px]]
 
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Under Construction - Release date: November 4th 2010!
 

Revision as of 15:20, 22 October 2010

Contents

iGEM Educational Game

Let's make synthetic biology even more fun and exciting! How? Take a look at this game.

To make synthetic biology even more fun and interesting our team took the challenge to develop a game for high school students to teach them how to make and use BioBricks.

It's just a matter of teamwork!

In our view the best result could only be achieved by combining different expertises. The Science Centre Delft brought us into contact with students from [http://www.ewi.tudelft.nl/live/pagina.jsp?id=022b9db3-973b-4ba2-b0ca-c5466706278d&lang=en Media and Knowledge Engineering] and [http://io.home.tudelft.nl/en/ Industrial Design], to make this happen.

TU Delft Game Understanding.JPG

Working with people from diffent background also meant that we had to speak each other's langue. That's why this game-project was a great way to learn and understand more and more about design and programming.


Organization Chart
Game programmers top f.l.t.r. Martijn Rentmeester, Sverre Rabbelier down f.l.t.r. Thomas Rens, Michel de Ridder


GAME Description

In this game you control a bacterium that you must provide with the appropriate properties survive viruses, antibiotics or low oxygen levels. Creating these new properties is done by collecting parts in your action screen. If you have collected enough parts, you can go to the lab to assemble the needed BioBricks. Children can learn that adding properties can be done by combining parts of DNA and get to know the factors that play a role in the survival of a microorganisms.


  • Level 1: Tutorial: And then there was light!

In this level the player learns about the different parts and is challenged to build a BioBrick with GFP. One part can only be obtained by conjungation with another bacterium.

  • Level 2: Antibiotic resistance

Provide the bacterium with an antibiotic resistance brick and make it to the next level! Be careful, because using the wrong parts can be fatal.

  • Level 3: Mine detection

Make sure you can detect mines by putting the right sensing part in front of a RFP-gene and no mine will remain invisible.

  • Level 4: Alkanivore

The bug needs to cross an oil spill to complete this level. To get this done, the player has to collect parts to built emulsifying, oil depleting and salt tolerance bricks.

SNEAK PREVIEW

The playable version of the game is still under construction. But to give you a sneak peak in our game-kitchen you can take a look at this game designs made by Marin Licina.

TU Delft Game Interface dark.png
TU Delft iGEM Interface water.png
TU Delft Game Inventory.png