Team:TU Delft/Education/game


Revision as of 12:49, 27 October 2010 by Nadinebongaerts (Talk | contribs)

iGEM Educational Game

Let's make synthetic biology even more fun and exciting! How? Take a look at this game.

Our team took the challenge to make synthetic biology even more fun and interesting by developing a game for high school students that teaches how to make and use BioBricks.

It's just a matter of teamwork!

TU Delft Gamers.jpg
TU Delft Marin licina.jpg

In our view the best result could only be achieved by combining different expertises. The Science Centre Delft brought us into contact with students from Media and Knowledge Engineering and Industrial Design, to make this happen. But the comminication was not that easy. Game designer, Marin Licina (left) and game programmers, Martijn Rentmeester, Sverre Rabbelier, Thomas Rens and Michel de Ridder (right, top f.l.t.r) and our iGEM team members all had different backgrounds. So, we had to learn to speak each other's language. That's why this game-project was a great way to learn and understand more and more about design and programming.

TU Delft game.jpg

Organization Chart

GAME Description

In this game you control a bacterium that you must provide with the appropriate properties survive viruses, antibiotics or low oxygen levels. Creating these new properties is done by collecting parts in your action screen. If you have collected enough parts, you can go to the lab to assemble the needed BioBricks. Children can learn that adding properties can be done by combining parts of DNA and get to know the factors that play a role in the survival of a microorganisms.

  • Level 1: Tutorial: And then there was light!

In this level the player learns about the different parts and is challenged to build a BioBrick with GFP. One part can only be obtained by conjungation with another bacterium.

  • Level 2: Antibiotic resistance

Provide the bacterium with an antibiotic resistance brick and make it to the next level! Be careful, because using the wrong parts can be fatal.

  • Level 3: Mine detection

Make sure you can detect mines by putting the right sensing part in front of a RFP-gene and no mine will remain invisible.

  • Level 4: Alkanivore

The bug needs to cross an oil spill to complete this level. To get this done, the player has to collect parts to built emulsifying, oil depleting and salt tolerance bricks.


The playable version of the game is still under construction. But to give you a sneak peak in our game-kitchen you can take a look at this game designs made by Marin Licina.

Game on SynBio

Swimming bug for the game