Team:ETHZ Basel/InformationProcessing/Game

From 2010.igem.org

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As a side project, we aim to partially copy the early success of electronic video games by creating the or one of the first synthetic biology games utilizing our E. lemming.
As a side project, we aim to partially copy the early success of electronic video games by creating the or one of the first synthetic biology games utilizing our E. lemming.
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[[Image:Game.mov]]
 
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Revision as of 14:58, 16 September 2010

Gaming

Background

In Dec 14th, 1948 Goldsmith obtained a U.S. patent 2,455,992 [1] entiteled "Cathode-Ray Tube Amusement Device", which is now often regarded as the first video game. The user could shoot simple missles on targets, which was visualized with a cathode ray. Many years later, video and computer games became part of the mainstream and have been for many people the first contact with computers.

It is well known that humans , especially children but also adults, easily learn complex topics while playing. For example, moderate playing of video games can increase children's computer skills, but also mathematical skills and their three-dimensional imagination [cite somebody].

As a side project, we aim to partially copy the early success of electronic video games by creating the or one of the first synthetic biology games utilizing our E. lemming.

Video

Literature

[1] Goldsmith, T.T. U.S. Patent 2,455,992, 1948.